//////////////////////////////////////////////////////////////////////////////////////////////
// GLOBALs //
/////////////
var/list/GMs=list("Kaezon", "Ronin3")
var/list/players=list()

var/signLimit = 2

////////////////////////////////////////////////////////////////////////////////
// WORLD  //
////////////
world
	mob = /mob/player
	turf = /turf/grass

///////////////////////////////////////////////////////////////////////////////////////////////
// GM //
////////
GM
	verb/Boot()
		set category = "GM"

		var/playerName = input("Which player do you want to boot?","Boot" in players)
		for (var/mob/player/P in world)
			if (P.key == playerName)
				del(P)

	verb/listPlayers()
		set category = "GM"
		for (var/playerName in players)
			usr << "[playerName]"

/////////////////////////////////////////////////////////////////////////////////////////////
// TURF //
//////////
turf

turf/concreteWalk
	icon = 'terain.dmi'
	icon_state = "concreteWalk"

turf/concreteWall
	density = 1
	icon = 'terain.dmi'
	icon_state = "concreteWall"

turf/grass
	icon ='terain.dmi'
	icon_state = "grass"

turf/woodFloor
	icon = 'terain.dmi'
	icon_state = "woodFloor"

//	Click()
//		if (src.density == 1)
//			usr << "Can't spawn there!"
//			return 0
//		else
//			usr << "Spawn at [src]."
//			var/mob/bug/B = new()
//			B.loc = src
//		..()